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Title: Quagmire!  
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Subject: List of Dungeons & Dragons modules, Castle Amber (module), The Isle of Dread, Crown of Ancient Glory
Publisher: World Heritage Encyclopedia


Code X6
Authors Merle M. Rasmussen
First published 1984
Linked modules
X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2

Quagmire! is a 1984 adventure module for the Expert Rules of the Dungeons & Dragons fantasy role-playing game.

Plot summary

In the beginning of this adventure, the player characters set off in search of the city of Quagmire.[1] The characters must travel through a monster-infested swamp to get to the city, which is being slowly swallowed into the sea.[2] Quagmire is a whelk-shaped "spiral city", built by a dead race in the Serpent Peninsula.[1] The module includes a description of the city.[2]

Publication history

X6 Quagmire! was written by Merle M. Rasmussen, with cover art by Steve Peregrine, and was published by TSR in 1984 as a 32-page booklet with an outer folder.[2] The module featured interior art by Jeffrey Butler.[3] The scenario was written for the Expert Rules.[1]


Graham Staplehurst reviewed Quagmire! for White Dwarf, and gave it 8/10 overall, calling it "a useful acquisition for any D&D player, particularly as a first excursion into a fully fledged wilderness."[1] Staplehurst praised the module, stating that it "promotes a whole 'experience', a total environment and ecosystem, with background colour and depth which more localised scenarios and modules lack. The designers have done a good job in describing large areas of wild lands, giving inspiration and yet not pedantic detail to DMs with players itching to see a bit of their characters' world and feel it come to life."[1] He called the eponymous city a "superb piece of original design", although he noted that DMs running the scenario "will want to dress up the city a little to add to the scenario as it is a little sparsely populated".[1] Staplehurst concluded the review stating, "The weather, the fatigue of travel, disease, the question of provisions, etc, all play a major part in the characters' concerns, and this increases enjoyment of the game no end. A very good scenario."[1]

In his 1991 book Heroic Worlds, Lawrence Schick provides an alliterative summary of the scenario: "Sea slowly swallows seashell-shaped swamp city".[2]

Additional reading

  • Review: Space Gamer V1, #72 (1985)


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