Monster Manual IV

Monster Manual
File:Monster Manual 540x706.jpg
Monster Manual for the D&D 4th Edition Rules
Genre Role-playing game
Publisher Wizards of the Coast
Media type Print (Hardback)

The Monster Manual (MM, Monstrous Manual, or Monstrous Compendium) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically. It describes each with game-specific statistics (such as the monster's level or number of hit dice), and a brief description of its habits and habitats. Most of the entries also have an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, it is one of the three "core rulebooks" in most editions of the D&D game. Several editions of the Monster Manual have been released for each edition of D&D. It was the first hardcover book of the D&D series. Due to the level of detail and illustration included, it was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.

History of the Monster Manuals

Early Dungeons & Dragons

The first D&D boxed set did not have a separate Monster Manual but provided listings for monsters in Book 2: Monsters and Treasure, one of the included booklets.

After the series was separated into basic and advanced games, the basic game continued to be published in level-based boxes. Monsters of the appropriate level were included in the rulebooks for the various basic game sets (Basic, Expert, Companion, Master, and Immortal) and later collected in a single D&D Rules Cyclopedia book.

First edition Advanced Dungeons & Dragons

Original Monster Manual

The first publication bearing the title Monster Manual was written by Gary Gygax and published in 1977 as a 108-page book.[1] It was the first hardcover book for any D&D game,[2][3] and the first of the core manuals published for the new Advanced Dungeons & Dragons (AD&D) version of the game.[1][4] The Monster Manual was a supplement to the game, intended to describe the standard monsters used in AD&D.[1] The book was a compendium of more than 350 monsters. Some monsters were new—others were compiled and revised from older sources such as Monsters and Treasure, Greyhawk, Blackmoor, Eldritch Wizardry, The Strategic Review and Dragon magazine.[2] Each monster was listed alphabetically with a comprehensive description and full statistics and was, in many cases, supported by an illustration.[2]

The cover of the original printing was illustrated by David C. Sutherland III. A softcover version of the Monster Manual was printed in the United Kingdom by Games Workshop in 1978.[1] When the book was reprinted in 1985 it featured new cover art by Jeff Easley.[1] The book remained little changed throughout its fifteen printings up to 1989. Minor changes during the print run included a cover art change to match a new logo and house style and some minor corrections introduced in the 1978 printings.

The credited artists of the first manual, in order, are David C. Sutherland III, David A. Trampier, Tom Wham, and Jean Wells. The editor of the original edition was Mike Carr.[5] The first edition Monster Manual notably included topless portrayals of some of its female monsters, including the succubus, Type V demons, lamia, and sylph. The casual depiction of female nudity is a hallmark of first edition D&D art.

Tim Kask, editor of Dragon magazine, reviewed the original Monster Manual, calling it "a radical departure from the norm in wargame publishing".[6] Kask felt that "Gary Gygax, in his prefatory remarks, spreads the credit around, but the majority of the kudos should be heaped on his shoulders".[6] Kask also mentioned that the hardbound format of the book would make it an ideal surface for mapping, and ensure that the book would hold up for a long time. It was Kask's opinion that the book's profuse illustrations were "outstanding", and that the illustrations "in themselves would warrant the cover price".[6] Monster Manual was also reviewed by Don Turnbull who felt that "this manual deserves a place on every D&D enthusiast's bookshelf", and praised the explanatory text, stating that it "amplifies, where necessary, [the game statistics] and the result is the most comprehensive listing of D&D monsters you will find, presented in a clarity which is unfortunately all too rare in other sources."[2] Turnbull noted some minor printing errors and felt that some of the drawings were not as good as others, but felt that the book's quality "is as high as one can reasonably expect in such a complex matter".[2] Turnbull concluded by saying "I can do no more than heap high praise on the Monster Manual. If every DM and every player didn't buy it, I would be very surprised. It is without doubt the best thing that TSR have produced so far."[2] Lawrence Schick, author of Heroic Worlds, commented that "As nothing is easier to design than new monsters, it has spawned a host of imitations."[1]

The 1st edition Monster Manual was reproduced as a premium reprint on July 17, 2012.[7]

Fiend Folio

Main article: Fiend Folio

Fiend Folio was published by TSR, Inc. Fiend Folio was primarily made up of monsters described in the Fiend Factory feature of White Dwarf and from various D&D modules, while some were original creations. It introduced several popular monsters to the D&D game including drow, githyanki, githzerai, slaad, and death knights. It also featured monsters that were widely ridiculed, such as the flumph, one of the few non-evil creatures presented in the volume.

Monster Manual II

Monster Manual II was a 160-page hardcover book published in 1983, also credited solely to Gygax, which featured cover art by Jeff Easley.[1] The book was a supplement describing over 250 monsters, most with illustrations. Many of the monsters were drawn from scenario modules.[1] The book included random encounter tables for dungeon and wilderness settings built from the Monster Manual, Fiend Folio, and Monster Manual II.[1] Some of its contents were taken from various AD&D adventure modules, in particular quite a number from S4: Lost Caverns of Tsojcanth, and a dozen new devils that had been first published in the pages of Dragon magazine. Like the Fiend Folio before it, the monsters in Monster Manual II listed the experience point value for each monster within the entry. The Monster Manual II along with the First Edition Unearthed Arcana book featured quite a number of monsters, races, and places from Gary Gygax's Greyhawk Campaign world. The book featured interior illustrations by Jim Holloway, Harry Quinn, Dave Sutherland, and Larry Elmore.

Monster Manual II garnered positive reviews, receiving a score of 7 out of 10 in a review in White Dwarf magazine.[8] The reviewer praised the book's standard of clear presentation, and felt that the artwork was better than that in the previous monster books. However, the reviewer felt that there were too many high level and overly deadly monsters, and that most of the monsters in the book are inimical to adventures. The reviewer did make note of the fact that there were "many interesting ideas and several well-developed tribes and hierarchies", and felt that, overall, the book is "a good, well presented addition to the AD&D series, with some very useful creatures". The reviewer recommended the book to anyone who likes a wide range of monsters in the game.[8]

Doug Cowie reviewed Monster Manual II quite favorably for Imagine magazine.[9] He noted that the cover was good, and contrasted it with the first edition Monster Manual, whose cover was "universally held to be appalling" and whose "childish style" may have "seriously hampered the development of RPGs as adult games".[9] As for Monster Manual II, Cowie suggested: "If you like the AD&D game, go and buy it immediately."[9] Although he found some monsters "to be just plain silly", they are all "well presented, properly thought out and adequately described".[9]

Lawrence Schick also commented on the Monster Manual II in Heroic Worlds, stating "Some of the monsters are less than inspired, and some are quite silly; this author's favorites are the stegocentipede, a giant arthropod notable for its twin row of back plates (wow!), and the stench kow, a monstrous bison that smells real bad."[1]

Second edition Advanced Dungeons & Dragons

Main article: Monstrous Compendium

The Monstrous Compendium superseded the Monster Manual with the release of AD&D 2nd edition.[1] The Compendium was a binder of looseleaf sheets, rather than a hardback book. The first two volumes contained the core monsters of the game. These were followed by a large number of appendices that contained extra monsters for particular campaign settings.

The format was intended to help Dungeon Masters (DM) keep handy only the monster statistics needed for a particular game session, as well as to greatly expand the information about each monster, as each was given at least one full page. It would also mean they would only need to purchase core volumes and appendix volumes for the campaigns they wanted, rather than getting a mix of monsters in books. However, the binder format ultimately proved impractical for two main reasons. First, looseleaf pages were not as durable as the hardcover format. As it was a frequently used game aid this was a serious concern. Second, TSR routinely printed different monsters on both sides, making it impossible to keep monsters in strict alphabetical order.

In 1993, the Monstrous Manual was released,[3] compiling all monsters from the first two volumes of the Monstrous Compendium plus a large number of monsters from other sources into a 384 page hardcover book. The cover art was by Jeff Easley, with interior illustrations by Tony DiTerlizzi, Jeff Butler, Dave Simons, Tom Baxa, Mark Nelson, and color by Les Dorscheid. More Monstrous Compendium appendices were released as a supplements to the Monstrous Manual in the form of paperback books, usually 128 pages. They included updated reprints of loose leaf Monstrous Compendium Appendices and new volumes.

The Monstrous Manual was reproduced as a premium reprint on May 21, 2013.[10]

Third edition Dungeons & Dragons

The Monster Manual for the third edition of D&D was released in 2000 as one of three core books of the system. Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the third edition Monster Manual.[11] Williams is credited with the design of the book. Cover art is by Henry Higginbotham, with interior art by Glen Angus, Carlo Arellano, Daren Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony DiTerlizzi, Larry Elmore, Scott Fischer, Rebecca Guay, Paul Jaquays, Michael Kaluta, Dana Knutson, Todd Lockwood, David Martin, Matthew Mitchell, Monte Moore, rk post, Adam Rex, Wayne Reynolds, Richard Sardinha, Brian Snoddy, Mark Tedin, and Anthony Waters. The updates were not intended to make major changes, only to update older monsters to third edition rules. According to Williams, "the first item on the agenda was coming through the game's twenty year collection of monsters, and deciding which ones were going into the book... The design team decided to focus on creatures that fit well into classic dungeon style adventures, with extra emphasis on creatures we felt the game needed."[12] In 2001 Monster Manual won the Origins Award for Best Graphic Design of a Roleplaying Game, Adventure, or Supplement 2000.[13] One reviewer called it " essential reference book, and it is a bargain..."[14]

The next editions, Monster Manual II and Fiend Folio were new monster-specific rulebooks. They contain mostly updated monsters from the sourcebooks of earlier editions, though some monsters have almost no overlap with those of their first edition namesakes. Monster Manual II also included a discussion of monster design.[15] Monster Manual II was designed by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Cover art was by Henry Higginbotham, with interior art by Glen Angus, Daren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, David Day, Brian Despain, Tony DiTerlizzi, Michael Dutton, Jeff Easley, Emily Fiegenschuh, Donato Giancola, Lars Grant-West, Rebecca Guay, Quinton Hoover, Jeremy Jarvis, Alton Lawson, Todd Lockwood, Raven Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds, David Roach, Scott Roller, Richard Sardinha, Marc Sasso, Brian Snoddy, Anthony Waters, and Sam Wood.

According to Jeff Grubb for Monster Manual II, "The original plan was about 50 percent completely new, about 50 percent revisions of classic beasts that were not in the first Monster Manual. Right now, it's hard to tell because a lot of "classics" have been stripped down to their core concepts and names and rebuilt from the ground up."[16] Alan D. Kohler, a reviewer from Pyramid, commented: "The third edition of the game moved forward the "art" of monsters, providing them with more detailed statistics and methods for advancing creatures. It is in these footsteps that the Monster Manual II must follow."[15] There were no new versions of Monster Manual II or Fiend Folio for the 3.5 edition of D&D, although update errata for both volumes and for the original third edition Monster Manual are available for download from the publisher's website.[17]

Dungeons & Dragons version 3.5

In July 2003, the Monster Manual was revised and released again for D&D version 3.5, subtitled Core Rulebook III v3.5. The revision was done by Rich Baker and Skip Williams. Cover art was by Henry Higginbotham, with interior art by Glen Angus, Carlo Arellano, Daren Bader, Tony DiTerlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, Paul Jaquays, Michael Kaluta, Dana Knutson, Todd Lockwood, David Martin, Raven Mimura, Matthew Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, Brian Snoddy, Mark Tedin, Anthony Waters, and Sam Wood. The v3.5 revision has a slightly different entry on each monster than previous editions. Notably, each monster's attack has been divided into attack and full attack entries.[18] When asked about the hardest part in revising the book, Rich Baker replied: "The hardest part of the job was probably the sheer volume of the work we needed to do. There are hundreds of monster entries, and each monster has a couple dozen data points to examine and check."[19] The reviewer from Pyramid noted that some creatures from the Psionics Handbook and the third edition Manual of the Planes were added to the revised book.[18] Further revision included the addition of an enhanced version of most monsters as an example of advancement (usually either with a template or with class levels). Many monsters also included instructions on how to use them as player characters.

Monster Manual III was published in 2004, and was designed by Rich Burlew, Eric Cagle, Jesse Decker, Andrew J. Finch, Gwendolyn F.M. Kestrel, Rich Redman, Matthew Sernett, Chris Thomasson, and P. Nathan Toomey. Cover art was by Henry Higgenbotham, with interior art by Dave Allsop, David Bircham, Matt Cavotta, Wayne England, Emily Fiegenschuh, Rafa Garres, Ralph Horsley, Frazer Irving, Rom Lemen, Howard Lyon, Leslie Minnis, Dean Ormston, Lucio Parrillo, Steve Prescott, Vinod Rams, Adam Rex, Wayne Reynolds, Anne Stokes, Mark Tedin, Francis Tsai, Franz Vohwinkel, Anthony Waters, Jonathan Wayshak, Sam Wood, and James Zhang. This book contained more monsters and was originally published in the v3.5 format. This Monster Manual is notable for its descriptions of where the monsters might be found in the Eberron and Forgotten Realms campaign settings.[20] Chris Perkins explained: "Almost all of the monsters in the Monster Manual III are new. We didn't want to give gamers a bunch of beasties they'd already seen, and we found several interesting monster niches to fill. That said, we felt it was important to update some of the yugoloths (canoloth, mezzoloth, nycaloth, and ultraloth) to v.3.5, and we also updated the 1st edition flind, kenku, and susurrus. We also grabbed a handful of monsters from Dragon Magazine."[21]

The reviewer from Pyramid commented on Monster Manual III: "The Monster Manual III suffers from exactly the same problems that any added-on creature collection always suffer from. Many of the monsters are derivative or simply variations on pre-existing creatures. Additionally, there is the problem of springing these monsters into campaigns that have existed for months or years without them. Many creatures have a back story already added for them, allowing for as seamless of an addition to an ongoing campaign as possible, and virtually every creature lists where it frequently occurs in the Wizard's campaign settings of Faerun and Eberron, nice additions for players in those worlds. As is normal with Wizards of the Coast books, the art is routinely excellent, and the pages are well laid out and easy to follow."[20]

Monster Manual IV, published July 2006, was designed by Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Matthew Sernett, Eric Cagle, Andrew Finch, Christopher Lindsay, Kolja Raven Liquette, Chris Sims, Owen K.C. Stephens, Travis Stout, JD Wiker, and Skip Williams. Cover art was by Henry Higginbotham, with interior art by Daarken, Wayne England, Carl Frank, David Hudnut, Howard Lyon, Raven Mimura, Jim Nelson, Steve Prescott, Wayne Reynolds, Ron Spencer, Anne Stokes, Arnie Swekel, Francis Tsai, Eva Widermann, Sam Wood, and James Zhang. This book was also published in the v3.5 format and used the new stat block format that was introduced in the Dungeon Master's Guide II. Monster Manual IV contained fewer actual monsters than Monster Manual II and III, but had sample lairs and encounters for them, gave stats for classes and templates applied to old creatures, and full page maps. The book also ties into the "Year of the Dragons" theme that Wizards of the Coast planned out for 2006 with the Spawn of Tiamat, yet contains no new monsters that are considered true dragons.

In October 2006, the Special Edition Monster Manual was released, completing the set of special edition core rulebooks started in 2004 to commemorate the 30th anniversary of D&D. Like the others, this book was leather-bound with silver-gilt edges and a cloth bookmark. The book was expanded with some new information, 31 new illustrations, and a new index. All collected errata up to its release date were included in this revision, making this edition the most up-to-date Monster Manual to date.[22]

Monster Manual V was released in July 2007, with David Noonan as lead designer, and additional design by Creighton Broadhurst, Jason Bulmahn, David Chart, B. Matthew Conklin III, Jesse Decker, James "Grim" Desborough, Rob Heinsoo, Sterling Hershey, Tim Hitchcock, Luke Johnson, Nicholas Logue, Mike McArtor, Aaron Rosenberg, Robert J. Schwalb, Rodney Thompson, and Wil Upchurch. Cover art was by Henry Higginbotham, with interior art by David Allsop, Jason Chan, Miguel Coimbra, Carl Critchlow, Daarken, Wayne England, Tomás Giorello, Ralph Horsley, Warren Mahy, Izzy Medrano, Steve Prescott, Wayne Reynolds, Skan Srisuwan, Ron Spears, Anne Stokes, Arnie Swekel, Franz Vohwinkel, Anthony Waters, Eva Widermann, and James Zhang. This book was published in the same format as the Monster Manual IV, featuring lairs and tactics and, like III and IV, detailing how these new monsters fit into Eberron and Forgotten Realms.

The 3.5 edition Monster Manual was reproduced as a premium reprint on September 18, 2012.[23]

4th Edition Dungeons & Dragons

The D&D 4th edition Monster Manual was released with the other core books on June 6, 2008. It featured the demon prince Orcus on the cover. The book was designed by Mike Mearls, Stephen Schubert, and James Wyatt. Front cover art is by Wayne Reynolds, and back cover art is by Ron Spears, with interior illustrations by Dave Allsop, Steve Argyle, Daren Bader, Zoltan Boros & Gabor Szikszai, Miguel Coimbra, Stephen Crowe, Jason A. Engle, Carl Frank, Lars Grant-West, David Griffith, Espen Grundetjern, Fred Hooper, Ralph Horsley, Heather Hudson, Michael Komarck, Doug Kovacs, Ron Lemen, Todd Lockwood, Warren Mahy, Izzy Medrano, Raven Mimura, Jorge Molina, Jim Nelson, William O'Connor, Saejin Oh, Steve Prescott, RK Post, Wayne Reynolds, Richard Sardinha, Marc Sasso, Ron Spears, Chris Stevens, Anne Stokes, Arnie Swekel, Jean Pierre Targete, Francis Tsai, Eric Vedder, Adam Vehige, Pete Venters, Franz Vohwinkel, Eva Widermann, Sam Wood, Ben Wootten, Kevin Yan, James Zhang, and Jim Zubkavich.

The Monster Manual 2 was released on May 20, 2009 with Demogorgon on the cover; Monster Manual 3 was released on June 15, 2010 featuring Lolth on its cover.

The Monster Vault was released November 16, 2010 and featured monsters introduced in the Monster Manual revised to the new format that was introduced in Monster Manual 3. The Monster Vault 2: Threats to the Nentir Vale was released June 28, 2011 and re-introduced a few new monsters as well as several related to the setting of Nentir Vale. All volumes of the Monster Vault are parts of the Dungeons & Dragons Essentials line of 4th edition D&D products.


Further reading

  • Reviews for first edition Monster Manual II:
    • Fantasy Gamer #6 (1984)
    • Different Worlds #33

External links

  • Wizards of the Coast website.
  • Wizards of the Coast website.
  • and differences between printings
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