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Draconomicon

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Title: Draconomicon  
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Subject: Draconic creature, Lords of Madness, Dragon deities, Frostburn, Psionics Handbook
Collection: 1990 Books, 2003 Books, Dungeons & Dragons Books, Forgotten Realms Books
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Draconomicon

Draconomicon
Author Nigel Findley, Christopher Kubasik, Carl Sargent, John Terra, and William Tracy
Genre Role-playing game
Publisher TSR
Publication date
1990

The Draconomicon is an optional sourcebook for the Dungeons & Dragons role-playing game, providing supplementary game material focusing on dragons. Different versions of the Draconomicon have been printed for different editions of Dungeons & Dragons. The book's name would loosely be translated to Book of Dragon Names as a reference to the Necronomicon.

Contents

  • 2nd Edition 1
  • 3rd Edition 2
    • Reception 2.1
  • 4th Edition 3
  • Other uses 4
  • References 5

2nd Edition

The 2nd edition Draconomicon, the first book for Dungeons & Dragons by this title, was designed by

Review: White Wolf #30 (1992)

  1. ^ a b c d e  
  2. ^ Findley, Nigel, Christopher Kubasik, Carl Sargent, John Terra, and William Tracy. Draconomicon. Lake Geneva, WI: TSR, 1990
  3. ^ Colins, Andy, Skip Williams, and James Wyatt. Draconomicon: The Book of Dragons (Wizards of the Coast, 2003)
  4. ^ Ryan, Michael (November 7, 2003). "Product Spotlight: Draconomicon".  
  5. ^ http://www.sjgames.com/pyramid/sample.html?id=4377
  6. ^ Draconomicon I: Chromatic DragonsProduct page for on the Wizards of the Coast website
  7. ^ Draconomicon I: Chromatic DragonsExcerpt from on the Wizards of the Coast website.
  8. ^ http://www.wizards.com/default.asp?x=dnd/4spot/20081126
  9. ^ Draconomicon: Metallic DragonsProduct page for on the Wizards of the Coast website
  10. ^ http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20091102

References

Draconomicon was also the name of a 1997 expansion pack for the Spellfire collectible card game. It was released shortly before the buyout of TSR, Inc. by Wizards of the Coast.

Other uses

The second book, Draconomicon: Metallic Dragons, was written by Bruce R. Cordell and Ari Marmell and was released in November 2009.[9] It introduced the new brass, bronze, cobalt, mercury, mithral, orium, and steel dragons.[10] The front cover illustration is by Todd Lockwood and the back cover illustration is by Chippy, with interior illustrations by Dave Allsop, Kerem Beyit, Zoltan Boros & Gabor Szikszai, Chippy, Wayne England, Jason A. Engle, Tomás Giorello, Lars Grant-West, Ralph Horsley, Howard Lyon, William O'Connor, Chris Seaman, and Franz Vohwinkel.

The first book is Draconomicon: Chromatic Dragons, released in November 2008.[6] Written by Bruce R. Cordell, Logan Bonner, Ari Marmell, and Robert J. Schwalb, it is a 288-page hardcover that contains various information, including sample treasure hoards[7] and monsters, including three types of true dragons new to 4th edition: brown, gray and purple dragons, known as desert, fang and deep dragons in earlier editions.[8] Cover art was by Todd Lockwood, with interior art by Devon Caddy-Lee, Miguel Coimbra, Eric Deschamps, Vincent Dutrait, Emily Fiegenschuh, Tomás Giorello, Lars Grant-West, Warren Mahy, Lee Moyer, Andrew Murray, Steve Prescott, Vinod Rams, Tara Rueping, Rick Sardinha, Ron Spears, Ron Spencer, Joel Thomas, Francis Tsai, Franz Vohwinkel, Eva Widermann, Sam Wood, and James Zhang.

In 4th edition, the Draconomicon is the name of a series of books covering dragons.

4th Edition

The reviewer from Pyramid commented that: "Rather than see the dragon as the huge pile of hit points standing between you and a big pile of treasure, the writers try to flesh out these magnificent beasts. The book treats them as characters first and foremost, participants in the story, and in fact there are guidelines for using them as PCs, NPCs, forces of nature, or just the stuff of legend that dominates an area's history. They can be friend or foe, mentors, or part of the party."[5]

Reception

Andy Collins talks about the beginnings of the idea for this book: "I remember talking about this project as early as 2001 or so, during our regular "What are we going to write next?" meetings. At one point, it was tentatively slated as a full-blown coffee table book with only minimal game material. We eventually realized that that wasn't our strong point, but the notion that this book should be art-intensive stuck around."[4]

The 3rd edition Draconomicon was designed by Andy Collins, Skip Williams, and James Wyatt, and published in November 2003. Cover art was by Todd Lockwood, with interior art by Wayne England, Emily Fiegenschuh, Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, John and Laura Lakey, Todd Lockwood, David Martin, Dennis Crabapple-McClain, Matt Mitchell, Mark Nelson, Steve Prescott, Vinod Rams, Richard Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, and Sam Wood.

The 3rd edition version of the Draconomicon contains information about dragon physiology and psychology, along with new dragon-only feats, spells, and prestige classes. There are also additional rules regarding aerial combat and breath weapons. Players can find new feats, spells, magic items, and prestige classes for use against dragons in this book. There are various types of new dragons and dragon-related creatures, along with sample statistics blocks for dragons of all the chromatic and metallic varieties of all ages.[3]

Draconomicon
Cover of Draconomicon
Author Andy Collins, Skip Williams, James Wyatt
Genre Role-playing game
Publisher Wizards of the Coast
Publication date
November 2003
Media type Print (Hardcover)
Pages 288
ISBN
OCLC 53447707
LC Class GV1469.62.D84 D836 2000

3rd Edition

The book was released again in 1999 by Wizards of the Coast with new cover artwork. Both editions of the book contain the same information but a Wizards of the Coast logo is included in latter.

Rick Swan reviewed the original Draconomicon for Dragon magazine #180 (April 1992).[1] He calls the book an "entertaining collection of draconic odds and ends".[1] According to Swan, "The fanciful essays discussing behavior and customs [...] makes for a delightful read, while the Spelljammer material clears up a few questions about dragons in space. Less successful are the adventures, four rather routine excursions that feature promising plots but suffer from a lack of development; one or two longer adventures would have been preferable to four short ones."[1]

The book includes new dragons, among them steel, yellow, and mercury.[1] It contains general reference information about dragons, geography in the Forgotten Realms relating to dragons, dragon psychology, advice on role-playing dragons, along with new dragon species, a "hall of fame" of important dragons, new magic for dragons, a "hunter's guide", and four short adventures featuring dragons.

. Karl Waller, and Valerie Valusek, Robin Raab, Fred Fields, Terry Dykstra, Keith Parkinson, David Dorman, Brom (uncredited), and interior illustrations by Jeff Easley The book features cover art by [2]

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