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Animal Crossing (series)

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Animal Crossing (series)

For other meanings see Animal Crossing (disambiguation).

Animal Crossing
Genres Community simulation
Developers Nintendo
Publishers Nintendo
First release Animal Crossing
April 14, 2001
Latest release Animal Crossing: New Leaf
June 9, 2013

Animal Crossing (どうぶつの森 Dōbutsu no Mori?, lit. "Animal Forest"), is a community simulation video game series developed and published by Nintendo, in which the player lives in a village inhabited by anthropomorphic animals, carrying out various activities. The series is notable for its open-ended gameplay and extensive use of the game systems' internal clock and calendar to simulate real passage of time.

Four Animal Crossing games have been released worldwide, one each for the Nintendo GameCube, Nintendo DS, Wii, and the Nintendo 3DS. The series has been both critically and commercially successful and has sold 16.49 million units worldwide.[1][2][3][4]


In all of the Animal Crossing games, the player assumes the role of a human character, who moves into a rural village populated with anthropomorphic animals and lives there indefinitely. Gameplay is open-ended: players have no defined objectives, but are instead encouraged to spend their time in the village performing any number of activities, which include collecting items, planting plants or other items, and socializing with the village's residents. All Animal Crossing games are played in real time, utilizing the system's internal clock and calendar. Thus, passage of time in the game world reflects that in reality, as well as the current season and time of day. Some in-game events, such as holidays or the growth of a tree, occur at certain times or require some duration of time to have passed.[5]

One notable feature of the Animal Crossing series is the high level of customization available, some of which affects the outcome of the game.[6] The player character is both named and gendered, and their appearance can be modified by buying or designing custom clothes and accessories or changing the hairstyle (introduced in Wild World). The player's house can also be furnished, decorated, and later expanded: the player can purchase and collect furniture from Tom Nook, the village merchant, and place it anywhere in the house, as well as change both the wallpaper and floor designs. While its terrain, building locations, and initial residents are randomly generated when the game is first begun, the village's name and anthem, as well as some of the residents' catchphrases, are also determined by the player.[6]

Collecting items is a major facet of Animal Crossing: the player can explore the village and gather objects, including fruit from trees, seashells, and discarded items. Nearly all objects can be sold to Tom Nook for Bells, the in-game currency; objects that Tom Nook will not pay the player for will be taken from him free of charge. A number of specialized tools are available for other activities such as fishing and insect collecting. Special items, such as fossils and paintings, may be donated to the village museum. The player can choose to socialize with the other animal residents by engaging in conversation, sending and receiving letters, bartering, or playing hide-and-seek. Residents may move in or out of the village depending on the player's actions.

All installments of Animal Crossing allow some form of communication between players, both offline and online. A single village can house up to four human players, though only one can be exploring the village at any given time.[5] The players can interact via written messages through the village post office or bulletin board. The Nintendo GameCube iteration allowed players to travel to other villages by trading memory cards written with the game data,[6] but all subsequent installments allow players to travel and interact online via Nintendo Wi-Fi Connection, although City Folk also allows the DS Suitcase to travel to others' towns.[7][8]


Reception and legacy

Aggregate review scores
As of June 23, 2013.
Game GameRankings Metacritic
Animal Crossing 86.25%[9] 87[10]
Animal Crossing: Wild World 86.27%[11] 86[12]
Animal Crossing: City Folk 73.54%[13] 73[14]
Animal Crossing: New Leaf 86.93%[15] 88[16]

The Animal Crossing games have garnered positive response.[6][7][8] The first three games are among the best-selling for their respective consoles. Animal Crossing has sold 2.321 million copies;[1][2] Wild World 10.79 million;[3] and City Folk 3.38 million.[4] In total, the Animal Crossing franchise has sold 16.49 million units.

An anime film adaptation of Wild World, titled Dōbutsu no Mori, was released in Japan on December 16, 2006. The film was produced by OLM, Inc. and distributed by Toho. Dōbutsu no Mori earned ¥1.8 billion (approximately $19.2 million) in the box office.

The 2008 Wii game Super Smash Bros. Brawl features a wide number of elements from Wild World. Most prominent is a stage based on the animal village, called "Smashville," which changes its scenery in accordance with the Wii system clock[17] and features a number of songs remixed or extracted from the original game.[18] Mr. Resetti and a pitfall seed, which appear in all Animal Crossing games, are available as an Assist Trophy and an item respectively.[19][20] Brawl also features 24 collectible trophies based on Animal Crossing characters and items.[21]

Wii Music features two playable songs from Animal Crossing.

The minigame "Animal Crossing: Sweet Day" in Nintendo Land is based on the Animal Crossing game series. The objective of the game is for the Wii Remote players (1-4), to gather large amounts of candy scattered around the area and store them in their head without getting caught by the Groundskeepers, who are controlled using the 2 Wii U GamePad analog sticks.

A playable character called "Villager" will be representing the Animal Crossing series as a fighter in the upcoming Super Smash Bros. game. His moves include the ability to attack other players using a net and trapping them in pitfalls.

See also

Nintendo portal
Video games portal


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