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Indie Game Development with C# & XNA

By: Dan Violet Sagmiller

I've taught many college classes on game development. All the while had trouble selecting training materials. Eventually I started creating my own training materials. Class after class I would improve the content based on the students reactions/retention. Now I have a book that I used in my own classes.

Space Ghost: "Moltar, I have a gigantic brain, capable of turning any machine into a simple yes or no answer." Kathy Konfident: "Despite the fact that Space Ghost, immediately after, destroyed the machine he was working with, his description of AI (albeit accidental) was accurate. AI is simply turning an array of data into a simple yes or no question and acting on it."

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